I'm trying to create a mod which changes one or more abilities at the beginning of the game.
I tried to do this by giving a free automatic tech with the abilities set inside it by making the cost as 0. This certainly does give the tech but doesn't alter any abilities.
This bug is in both Dread Lords and Dark Avatar
You can make it work by going into race configs and giving each race the tech specifically but this is a pain, and I shouldn't have to do it. And the rwce config file can change in future updates so I'd have to go through the routine again. On top of this, it would also mean that people have to wipe their indiviual race configs under the My Games folder (alot of people don't know about this) before it will work (we should have a button to do this on the race screen - hint hint).
My workaround was to set the ability in Hyperdrive but only major races get this. Ideally, I would've liked minor races, pirates and anything else I don't know about to get it as well.
Could this bug be fixed please?
As an extra thought, being given the tech in this way (cost 0) at the start of the game, could it also show the detail screen (if details exist - if blank then ignore) for the cost 0 techs at the start of the game too, like when a tech is discovered? That would be great!