Atleast you didn't do that! No chat room talk please. Imagine if everyone started writing, posting, and talking like that! (Acutally saying the words. Like if everyone said LOL instead of laughing.)
......*Shudders*
Scary thing is that some people actully speak in that codex at my school
Anyho . . .
There been threads about defencive tactics, when somebody invades your world you can make their jobs harder by real hard fire on there soldiers.
I was thinking of these:
Entrenching: tech needed - planetary defence
Cost: 100bc
Affect: +10% advantage, -5% opponents advantage
Describtion: A primative defence but a effective one, we dig treches all around key areas and put our troops in them.
Mining: tech needed - planetary defence
Cost: 250bc
Affect: -30% opponents advantage, -5% population on that planet only (afterwords)
Describtion: Mining several roads will slow the enemies movements, however our citizens after the defece may . . well...bump into them.
Stinger enplacements: tech needed - planetary defence, stinger IV, senors
Cost: 200bc
Affect: - air-supremic opponents advantage, -10% planetary improvments
Describtion: To stop our troops being bombed over and over again we have placed stinger missile groups on the highest mountions. only problem is that we can't control burning aircraft.
Mortor Canons: tech needed - planetary defence, mass drivers
Cost: 250bc
Affect: +50% advantage, -20% planetary improvements
Describtion: Using the latest in gun tech we will deloy several mortor guns, however miss-aligned shots can destroy a destroy a basic factory in one.
Pathfinders: tech needed - advanced planetary defence
Cost: 500bc
Affect: +30% advantage, -400mn people, enemies tactic's revealed
Describtion: Knowing what the enemy will do can be great when defending the planets, before the invasion begins we will use all of the decommisioned spacecraft and paint them enemy colours in a attempt to broad enemy craft and find out as much as we can.
Orbital Pounders: tech needed - advanced planetary defence, starbase in vainity
Cost: Nothing!!
Affect: -50% opponents advantage, -30% planetary improvements, -10% PQ
Describtion: Useing the starbases in our skys we can weaken the enemy by fireing the weapons in there drop zones, there is risk involed with this in that we may have to fire on our building to prevent enemy occupation.
City Sheilding: tech needed - supreme planetary defence, sheilds
Cost: 1500bc
Affect: -50% opponents advantage, +20% advantage
Describtion: To protect our planets buildings and citizen we have commisioned the building sheild generaters that will cover the structures on our planet, the sheild is very hard to break though making the enemy offencive hell.