It's not like I was expecting you to say anything different really

Anyways, looking at DA and comparing it to DL, I'm not so sure it really is worth not only being rated so high, but also being an expansion at all. What was really done?
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Graphics: they were announced as being better and lighter on your machine. They're better, but lighter? Where are those memory problems coming from?
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Super Abilities: they are highly unbalanced among themselves, they are not equally useful in power and duration, some are game breaking (especially when used in custom civs).
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New races: except for the Super Abilities, which are unbalanced as mentioned above and can be turned off, they don't really add anything new to the game. The Korath are merely buffed up Drengin, the Krynn "stole" the espionage ability from the Drath.
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Race stats: some races got so nerfed that if balance was already an issue, now it's blatant when playing without Super Abilities. The fact that you can turn them off, and that races will be extremely unbalanced without them is a puzzling dillema.
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Mega Events: some are mega, some are not, and in the end they cripple the AI much more than the player, so it's a rather intriguing feature.
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Space combat: a much needed change turned into a nasty bug that the devs couldn't fix in over 2 months. Not really fun having to pack your ships with defenses, and a few weapons...
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Ships: some very welcome tweaks to ship stats, logistics and fleets, the engine nerfing. Of course, they had to spoil it with their (TM) cheese and make modules small enough to be assembled in the smaller hulls.
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Ship Intelligence Report: eye candy, when what the game really needed was bug fixes and improvements. A waste of time, the graphics aren't that good, the fluff stats are bad, there's even QA issues with some of the stats.
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Extreme colonization: Where exactly is the "new" part of "new features" here? Apart from a few more techs in the techtree, those new planets work exactly the same way as regular planets. They're yet another source of cheese, and they screwed up the tiles in the Colony screen. They're but a justification for the necessary different Super Abilities for every race. An extremely shallow implementation too.
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Low PQ planets: PQ1~3 planets and terraforming, what nonsense. Tosses the PQ concept into the garbage bin.
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Customize opponents: a good thing, though the built-in races are potentially stronger - a good decision, after all it's about them. Not so good is the combination of some abilities with a particular Super Ability potentially becoming too strong.
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Campaign: in a single player game that refuses to implement multiplayer, and I have no problem with that, campaigns should be a crucial aspect. Not in this game. The mere fact that there's no persistent techs makes campaigns boring. And the maps don't seem to be very good either.
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Espionage: the cheese factor again, as well as a shallow and rushed implementation. The farm exploit isn't all that serious because farms aren't all that much of a factor. If they were though...
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Treaties: Strange deal, these treaties. Apparently, an attempt at expanding diplomacy, but the AI doesn't seem ready to deal with it.
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Trade: not sure how to even describe this one. Exploits, bad evaluations.
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Economy: nerfed big time. Projects, governments bonuses, tax income, trade routes. Higher maintenances. The fact is now you need to have a huge part of your empire dedicated to making money. Not much diversity, not much fun.
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Population: morale buildings took a pretty big hit. Farms, they weren't that special, they didn't improve either.
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Power plants: not really new, it's not really clear why power plants increase production or why there can be only one per planet. They're really just a way to place sort of a manufacturing capital in each planet. Fusion isn't really all that useful.
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Asteroids: the concept was lacking in the game. The extra production, plus the power plants, forced the nerfing of factories and the manufacturing capital. No problem for planets close to asteroid belts, but not so good for those that are not. Industrial Sector was made not effective, if not useless.
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Techtree: cosmetic changes, easier to read. Some new techs, needed for the new features, but that's it.
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AI: it was made better, thanks to a lot of good player input.
In the end, not that much really. I understand that by being different, it's readily perceived as being better. It's a change after all. But a cold analysis isn't all that clearly favorable IMO. In addition to all this, old bugs were not fixed, most aspects of the game are still very shallow or unsatisfying (alignments, UP, diplomacy, stabases).