I don't see why planets couldn't be toxic, and aquatic at the same time. But, then again, perhaps that's nitpicking a bit much.
Actually, aquatic planets don't make much sense period. It's not really possible to have a planet entirely covered by water. Earth, with ~2/3 of its surface covered with water, *is* an aquatic planet. These planets should be called Ice planets, and that includes frozen methane surfaces for example.
On the same line of thought, Radioactive planets don't make much sense either, maybe they meant Radiated, like Mercury? Again, good ideas are horribly implemented in this game.
All in all the Korath are very powerful, but they are supposed to be very powerful.
Well, they're but a *clan*, part of an empire. They actually start with the same pop as the Drengin
Their power mostly comes from a superability, compared to the Krynn for instance whose power mostly comes through lots of very high racial stats. Its part of the new balancing act.
You can always play with super abilities off if it bothers you too much.
Problem is playing without SAs. These balancing acts aren't very good. For example, the races that start with better tech but worst natural abilities, eventually the other races will research those techs and get the benefits (ability bonuses) associated to them. Then, they'll have those benefits, *and* the natural ones. Sure, there's some advantage in the beginning, but they'll fade pretty quick.
Balance should be achieved in each "building block" of a race, not globally.
the Super Diplomat can't do much more than any other player with high diplomacy.
This is the only reason actually why Terrans are "the diplomats and traders" of the galaxy... they haven't been the traders for some time (Korx), and they're not really *the* diplomats anymore. Except for the SA that is. The Drath have better diplo, and the Krynn have the same. Sad.