Okay, so I never claimed to be great with a PC but since my CTD issues have been pretty steady with regards to any gigantic, huge, or even large galaxies I decided to try a medium sized map and see what happens. I still had a CTD with the infamous header of 'memory write error', which is always the case so I decided to get the most out of my vid card and hook up an old monitor so that I could monitor a few things while playing.
I started a new game, medium galaxy w/all abundant and had FreeRAMXP and nvidia's control panel running to monitor my temperature levels, not that temp was ever a thought, but just in case.
Just loading the game takes my system from around 810 RAM to roughly 300 or so (my numbers given at this time are roughly estimated since I am at work, but they are pretty close to original). So I set FreeRAM up to do it's thing when RAM drops below 500, with a wait time of 30 seconds before freeing RAM again. It has at times freed RAM up to four times just upon loading a saved game (my setting is to free an optimal amount of RAM, nothing number specific). While actually playing the game I am at roughly 530 free RAM or so. Sometimes it will drop below 500 prompting FreeRAM to do it's thing, other times it drops to maybe 515 or so.
Everything seems to hold steady as long as the magic RAM number of roughly 500 free RAM is available (like I said, I haven't had a CTD since trying this with FreeRAM running but it doesn't mean that it may not happen). The strange part is that if FreeRAM does free some RAM during actual game play, over time the amount of RAM will actually rise to around 640 or so.
Oh, and just to mention, temperature could never have been an issue as on start up it runs around 45 C, during the heaviest playing session it never went over 51 C.
FreeRAM also monitors the CPU load and usage which I must say, get pretty taxed by DA from what I saw. I have an AMD +3800 2.4 and CPU load was at 62% at it's max with CPU usage constantly topping out at 100% and usually hovering between 70% to 90% each turn.
My bottom line, and again I AM NOT SAYING I KNOW ABOUT THESE THINGS, is that there seems to be a memory issue here and maybe not just with my PC but the game itself. I am not sure how the RAM actually rises over time while playing, but it does. I also remember some people in here mentioning something about a memory leak issue with this game but I am not sure what it is exactly so no comment there, just a thought.
So if any of you devs, or anyone who has used this program, stumble across this I would like to know your thoughts.