This strategy only works with the Super Ability, Super Breeder. You should specify that this is a Dark Avatar strategy.
And yes, it works. Super Breeder is perhaps the most powerful Super Ability.
I have been playing around with the Torians, and if used right I think they are the now the most powerful civilization.
You can play incredibly aggressively as you can almost instantly build up a huge population that can power a massive early invasion.
With the changes to Tech Trading, I think the only viable strategy to win on larger maps at the higher difficulty levels is to go for early invasion, and the Torians can do that faster than any other race.
Other races really suffer when you raise taxes during the 1st year above 50%, as their populations really don't grow very much, but with the Torians you can do an on-off tax program. Do 2 turns with taxes over 50% then do 1 turn with taxes very, very low.
With careful tax control you can both raise huge populations very early, and you can have a very strong economy.
Super Breeder is an incredible super ability. At first I didn't think much of it, but after using it I am blown away.
- Livonya
Yep agree 100% with this, the torians are almost certainly the only race that can pull off this strat. I haven't really tried it with other civ's but I doubt it would work nearly as well.
Oh and I did specifiy it was DA in the headline.
Hi!
(@Wargazmo)
You can afford having a colony ship each 4th turn on the AI level you play. Try that strategy in a maso+ game and you'll get only 1/4 of planets you usually have.
I've beat crippling on it, but have yet to try maso so I won't comment, maybe someone with more skills and experience than myself could try it out on maso or suicide and see if it's effective?
Making your secondary planet a production one means "wasting" a factory on a 300% production tile. That's the output the Civ Capital on your HW has.
It's not really wasting it, since you're using it to build your economy and then after your homeworld fills up you can use it to build other things like scouts/constructs, while your other planet keeps colony rushing.
Going with pop on your HW from 8B to 12B (+50%) gives you only 22% more money, but gives you lots of approval problems when you want to tax them high.
It's a lot more than 22%, because remember you've got 8 or 9 tiles of adv. market centers which is an extra 80-90% tax on that homeworld. Add an economic capital later and its effectiveness increases even more.
The approval on your homeworld isn't that much of a big deal since it has to drop below 20% to start losing pop I believe, and since you're not taking pop away from your HW it's not too bad. Plus with the 25 moral bonus from civ capital and the natural morale bonuses due to race picks it's not really an issue anyway.
I don't claim you approach will not work. But on higher AI levels it will not allow a player to compete with AI on (approximately) even footing.
Without doing this strat I always seem to struggle economically, probably because I play with anomolies turned to rare. I'm guessing on harder difficulty levels people use anomolies to suppliment their economy and can afford to max out their homeworld with factories.
Cool, I haven't tried Torians before. So what racial picks do you choose along with it? Industrialist?
I think taking max morale and populists is essential with this strat, and with any torian strat in general since morale is so important for them. After taking max morale (3 points) I ususally put the other points in either +1 speed, economy or social production, so far I've found speed to be the most noticable advantage.