Think the last one

it’s my personal favorite
1) I would like to be able to change political parties mid game. Say in one of the techs it allows you to choose a different party, given it would cost you a good bit of money and it would also mean you’d get a moral deduction for a few months while things settled down.
2) Work on Starbases! But that’s covered in other posts…
3) I think you should be able to achieve a tech AND use it. Ex: when invading or trading, you should be able to acquire a warp drive II and put them on your ships. HOWEVER you should not be able to continue researching warp drive III with out all the previous techs. This would be a good balance. It would not kill tech trading, but it would get rid of the huge cheeeez of jumping straight to the end of a tech ladder just cause you got luck running across a computer file in an invasion… just because you found the blue prints doesn’t mean you know all the physics hind its workings. (this should also lessen how much the AI values a military tech)
4) I REALLY like wyndstar’s idea about closed boarders. This is something I’ve seen in other games, like Birth of the Federation. You start out with closed boarders then grant passage through friendship treaties. I don’t think that’s good for this game. But I do really like the idea to be able to close your boarders to a certain race, and them violating this would be an act of war.
*And last but not least. MY PERSONAL FAVORATE!*
5) I would really like to see the introduction of a
Science Vessel. This would be done by modifying the survey module to give you research points. I say have 4 techs that would branch off of stellar cartography. Each would provide you with the next level research module for your ships. The first should give 1 extra RP but be about size 20, the next 2, the next 3, and finally 4; each getting progressively smaller. The cost should be balanced so that it is encouraged to only put 1 or possibly 2 of these modules on a ship. Any more then this and the ship should cost too much and be too vulnerable to be worth it. These points would not be controlled by the research slider rather they would be set points and you would pay for them with your maintenance cost of the ship. Think of the Federation from Star Trek. They were a peaceful civ and who claimed to have socially evolved past having a military for military’s sake. So they built their starships for exploration, learning, and protection.