I'm still wondering why no one objected to calling the Orbital Fleet Manager useless. On highly contested planets it would be a lifesaver. Fleet vs Fleet is definatly worth the lost space on a rather large world, as it would be better to have income for 100 turns instead of 10.
~NNMcG
Highly contested planets? That change hands many times? In this case, wouldn't the OFM eventually get destroyed by Mass Drivers, Core Detonations, Tidal Disruptions or Mini-Soldiers?
IMO, the Counter Espionage Center is more valuable than the Orbital Fleet Manager. Ships can be reused. Spies, once used to nullify other spies, cannot be reused, and become much, much more expensive.
The Fusion Power Plants etc. are good for planets that are being supplied by an asteroid field. They will boost the production from that source as well, not just your Factories.
WRONG! Even though I may be inexperienced, this I'm sure of. The formula for production is:
output = [{ base production from factories * sum of buildings' bonuses (capitals...)} + ( asteroid mines + focus )] * sum of other bonuses (abilities, starbases...)