Being the geek that I am, I am fascinated by the idea of life somewhere beyond our own planet. Like many others, I've dreamed and believed that life could very possibly take on a from we humans would not be at all familiar with. But in recent years, that idea has been challenged by a theory called "Convergence" Basically the idea states that there are certain forms that are most efficient in nature, and that life will inevitably evolve towards those forms... For example, the vast majority of macroscopic life on this planet has an even number of legs (2,4,6,or 8). This is leading current theorists to believe that if/when we encounter life from another planet it will be something similar to what we have observed here on Earth.
I doubt this very strongly. You have to take into consideration that on earth we have a certain conditions like gravity, temperature, atmospheric condition and such and this influences what form life will take.
On other planets with different conditions life will probably take another form.
But anyway, back to gaming. I myself have really been into MMORPGs ever since the first ones were released (Meridian, Ultima Online) and if you disregard gfx I think the games have more devolved than evolved. MMORPGs were originally designed in such a way that you as a player could influence the world and this was true to some extent in the early MMORPGs. But lately almost all MMORPGs have put heavy restrictions on what you can do and where. Take WoW for example, the freedom you have there is an illusion since even though you can go to most places in the world you really cant level or do anything useful there unless you are in the level range for that particular place which makes the world kinda linear. Level 1-10 you are in zone x and y, level 11-15 you are in zone a and b and so on.
Also there is nothing you can do which has server side effects. PvP is heavily restricted and dont influence anything really and killing high level mobs has no lasting effects as they will keep spawning. Same with quests, thousands of people can finish the quest which saves the same village from some danger or whatever but finishing that quest, or not finishing it, has no effect what so ever on the village. It's just meaningless fluff.
All in all you can say that MMORPGs have been "dumbified" so it requires little thought to do most of anything, it just takes time (=more fees for the company) and why has it become like this?
Well seeing as WoW has so many subsribers it seems that it appeals to the big masses of gamers and apparently those people want it easy and casual which means any "idiot" can advance to the top level. This is negative because if everyone can be at the highest level then it really means that noone is at the highest level because it means nothing. Imagine for example if there were a 1000 heavy weight boxing champions and a 1000 presidents of the US. The title would instantly become worthless.
And this for me is a devolution of the MMORPG genre. But not only the MMORPG genre has seen such effects. Alot of new games seem to focus more on instant gratification from the most advanced gfx but with little depth and with almost no requirment to actually use your brain when playing.
GC II is a nice exception to that but it too has shortcomings. Like no control of combat and a simplified tech tree without any advanced weapons or such, which would require you to think a bit more when designing your ship beside putting weapons that does XX dmg and defence that shields for YY dmg. In this case GC II has devolved from MOO2 where there was a huge varierity of weapons that did more than just doing dmg.