Doesn't every game still make shortcut to desktop ?
Having a centralized place for games is still a good idea. Granted, it's not particularly important, but it is a good idea.
Is there really need for this. Just look what you buy for yours kid and what they buy for it too. Is it so hard to do ?
Parental controls aren't for games you buy your kid; they're for games you buy
yourself and that you don't want your kid to be playing. Just like parental controls for DVDs and so forth; you prevent your children from watching something you'd rather that they didn't, while still allowing yourself to do so when they're not around.
How many games there are that really outshine their Dx9 modes in Dx10 today?
Honestly, DX10 isn't so much about the API or the capabilities of the hardware as a fundamental new Vista-style Windows Graphics Driver. Pre-Vista, Windows could not guarantee the contents of video memory if you switched applications; that's why if you leave a game that's running and come back, odds are it will take a long time to task switch back into it. It's doing more than just memory paging; it is actually loading every texture and mesh back into video memory. Vista drivers provide hooks that allow Windows Vista to manage video memory and page it in/out as needed on a per-process basis. So Vista can actually guarantee video memory to applications.
#5 is, of course, nonsense.
Vista is just halfbaked Os.
No, it isn't. Vista's biggest problem (besides the system requirements for Aero) is the fact that XP is just so good. Vista isn't worse than XP; it simply isn't that much
better for most things.
Does Windows Vista still force to do new activation if you change your computer parts?
Depends on which parts you change. Usually, no. If you change CPUs and motherboards, it
may. Then again, it may not.
BTW, reactivation is just a phone call, and toll-free to boot. Considering that you just did a processor/motherboard/etc swap, adding a phone call to that isn't particularly onerous.
And XP does the same thing, so its not like you're avoiding anything by sticking with XP.
WGA does, very occasionally, come back with a false positive, which means that Windows thinks you've pirated it and therefore stops working nicely. That typically requires a phone call as well to resolve.
BTW, on the first page, someone mentioned:
3) No unsigned drivers in 64 bit edition
In fact, this is a
very good thing. 99.9% of all system crashes in stable OS's like XP or Vista come not from the OS itself, but crappy drivers. Sound drivers (hello, Creative Labs) are the #1 culprit, which is why Vista no longer supports DirectSound through hardware. Requiring that drivers be signed ensures that the drivers are of at least reasonable quality and that Microsoft has tested them for reasonable robustness.
Microsoft knows that nobody blames drivers for problems that drivers cause; they blame Microsoft. If Windows hard crashes, Microsoft is to blame. And since crappy drivers are the result of 3rd party developers, Microsoft has decided to impose some penalty on crappy driver writers. Like not being able to work in 64-bit Vista. Creative Labs, due to their habit of making absolutely atrocious drivers, got kicked out entirely.
Microsoft is simply putting the blame for instability (and onus to repair) where it belongs. No need to fault them for that.