Greetings, I have been trying Galciv2 for quite a while and have some suggestion - that is quite much of he reason why I registered an account.
This game is indeed great, yet I would like to criticize a little so I may help to make it even better.
We know that the population growth in Galciv2 is constant, that is, a linear growth.
Yet, a high school student taking up to Gr. 12 Biology might have studied that a natural population would grow under a "logistic growth" (not exponential growth) instead if there is only limited resource.
http://en.wikipedia.org/wiki/Logistic_function
I am no professional mathematician, so I guess that the engineers in Stardock and many other Galciv2 players would understand all those.. equations better than I do.
The idea is that the linear model used by Stardock appears to be quite a fine model for population growth in the long run, that is, quite a good approximation for logistic growth over a long interval.
Yet, I believe that using a logistic growth equation to model the population growth would be more natural.
I remember using the equation " dP/dt = rP(1 - P/K) " in Gr. 12 .
dP/dt is the growth rate, P is the population, K is the carrying capacity, and r is the innate growth rate of a specific population.
..so this is what I had in mind and wish to see in Galciv2:
Say, on a colony, the population cap is 18.00b, so K in this case would be 18.00b.
Say, on the same colony, the population is 5.00b, so P in this case is 5.00b
r is of course the "innate population growth rate", which would be a constant decided by Stardock and would have a multiplication depends on what civilization colonized the planet and how it was modified by the players.
This model should present that the population growth becomes quite similar to exponential growth before reaching half of its carrying capacity. As the population is reaching its carrying capacity, it becomes harder and harder to grow (as in Galciv2, the morale also drops).
Thus, I believe that this model would be more natural to use for a great game such a Galciv2 and hope that this suggestion can be taken into consideration.