I'd like to see an in-between of the 25%+ and the 100%+. |
AFAIK there were levels added in between these two in v1.31 although I'm not exactly sure what they're called or their exact bonus. The jump from 125% to 200% is a big one. As you say something in-between is helpful.
In my next game I want to try out an entirely different strategy, and I'm probably going to drop the difficulty to help me master it. I think that playing at pretty much any level where the AI isn't intentionally handicapped is as much a matter of choice as it is of ability. Certainly, the higher the AI's level the more concentration, tedium and time the game takes. I can't blame anyone for preferring a shorter, perhaps more carefree, game.
What I meant by "fair" was that at the 125% level the AI does a decent job without having an unreasonable bonus. I know the first time I played that level it was a bit of a shock compared to lower levels and I only won with great difficulty.
By the time the AI for DA comes out i may need to start at normal again. |
I do believe you're right here. Pretty much everything will be different. Certainly there will be aspects of play that will be similar, but all strategies will need to adapt. Lowering difficulty is helpful but lowering it too much may just lead to bad habits that need to be unlearned as you then try to raise it back up. All this tinkering can be part of the fun, but that doesn't keep me from complaining about it though.