@Sgt. Grimes
I'm sure that many of us would like to share your thoughts on the game. |
If you're serious about that, you can read my post in
this thread. Cauldyth also makes excellent points in the post just below yours that I agree with completely.
@Xan
I would be happy if SE fan boys would quit confusing urestrained feature creep with "depth". |
Some of the features in Dark Avatar duplicate features already found in SE:V, like asteroid mining, and different world types and customizable AIs. Does that mean that Galactic Civilizations will someday also suffer from "unrestrained feature creep"?
SE:V has features like carriers (OOPS!
I shouldn't have said that. That's a dirty word around here, isn't it?), mines, starbases that can build ships, and cloaking devices. I recommend that you read through past forum posts on this site. I think you'll find that those features have already been requested by players of Galactic Civilizations...
Look at all the features that the computer players can't use and make the game seem very very complicated? |
In opposition to all of the GC2 features that have been nerfed because "the AI can't handle them". Of course, in SE:V, all of the features the AI can't use are fully usable in multiplayer mode, which GalCiv doesn't have...
I recommend that you take a look though the forums at http://www.spaceempires5.com. You'll find that SE:V players laugh at GalCiv because it lacks the features that the Space Empires series has.
That, finally, brings me to my point. SE:V and GC2 are VERY different games. If you want to conquer the universe in an afternoon, you want GalCiv. If you want a game that offers dozens upon dozens of features AND all of the complexity that goes with them AND the length of time you need to use them, you want SE:V.
I'm revealing my age here for the few old fogeys who will understand this next part, but comparing SE:V and GC2 is like comparing Axis & Allies and Squad Leader. For you kiddies out there, those are both WWII wargames of the tabletop variety. In other words, you had to sit in the same room with your HUMAN opponent(s) and play the game with dice, board, pens, paper, etc. Axis & Allies was a "beer & pretzels" game: easy to learn, easy to play, but lacking everything but the most superficial detail. Squad Leader, on the other hand, was nothing BUT details, with all the flexibility and complexity and time requirements that those details allowed.
I played both, just like I play both GC2 and SE:V. They are DIFFERENT games. Neither is better than the other, it is simply a question of preference. For me, that preference can vary based on the amount of time that I have, my mood, and whether I feel like dealing with other human beings at the moment. I'm just glad that both games exist.
EDIT: Corrected some typos & spelling mistakes.