Hi!
Advanced Strategy ... I'm just interested to see what kinds of things people try/use. |
Like Mumblefratz wrote: having good economy is very important. Without it one can't be competitive, as he can not afford big expenses for research to get better tech for more powerfull ships, and to actually build and maintain those ships. There are some "discounts" to that, because GC-2 has a strong rock-paper-scissor system for combat, so one can beat a stronger opponent with his lower-tech ships. There are also other ways to win the game (diplomatic one, technology one...), but if your civ is not capable of defending itself it will be eaten before it reaches its goal.
There are two important permanent sources of money in this game: taxes and trade routes. If the number if available planets is low, trade routes become really important. In my current game I generate from 7 planets ~2000 BC revenue, and trade brings another 1000. However in large empire trade plays mostly a diplomatic role, and taxes are prevalent. Since taxes come from pop, it's imperative to have enough of them, AND in good mood, hence growth and morale bonuses.
Rock-paper-scissor combat system is strong, so I use it in it's full extent. My millitary rating is always significantly lower than that of my first victim (ha has 150, I have 60), but I use weapons he has not proper defenses for, and defenses that match his weapons, so the "real combat" ratio is usually 5 to 1 in my favor. I chose my victims carefully (what they have, what I need to eliminate them), and keep an eye on the rest of my neighbours for their ship designs, so I have proper tech for them if they'd become hostile (and if they don't have proper tech then I become hostile

). If you want to be successfull, you need to keep an watchfull eye on every race in the game. You know the saying "The price of freedom is eternal vigilance". Keep to it, esp. with big players. What ships they're using, what tech they have, what "wonders", resources, diplo relations... Everything to find their weak spots, so you'll be able to exploit them when necesary.
Diplomacy is also important to keep other players off your civ, but you can't rely on it exclusively. Having high diplo skill and a single trade route helps big time when you want a peace with them. But you can't expect them to fight your wars - in few occassions I paid them to go to war they haven't done anything important. So be ruthless: they're there just to be (b)eaten, sooner or later. And if YOU don't do that, someone else will.
Also try to be flexible with your goals. In one of my maso games I've been boxed and heavily outproduced, and there just has not been a chance to go with a millitary conquest as usually. So I tried to take out the closest neighbour Drath with influence starbases. Worked like a charm, and they actually LIKED me until their very end.
HTH.
BR, Iztok