You, sir, are either psychic or the best damn accountant I've ever met.
I had just shut down production on a social project and a military project. It seems the spending levels are not updated until the turn is completed (or the save is reloaded). Upon reloading, it was back to -17 bc for Grizzly III.
Interesting that increased production equates to increased costs. The precursor tile isn't the free ride I thought it was.
Actually, I'm keeping track of what I'm doing in this game, turn by turn. I felt it was the best method to 'get under the hood' and learn the underlying mechanics. And since I recorded all the custom race information, I can just cut and paste. You got
very close.
Current spending: MR: 41% SR: 16% RR: 43%
Abilities Totals:
Economics: +10%
Morale: +15%
Population Growth: +20%
Research: +10%
Influence: +5%
Soldering: +25%
Luck: +25%
Loyalty: +15%
Logistics: +6%
Political Party: Technologists
Opponents: Four (Randomly Selected)
Difficulty: Tough
Grizzly III doesn't have a moon, but it does have rings. Also, Spectral
has two bonus tiles; a 300% and 100% manufacturing bonus, with factories on each.
Thanks for the help. I now see that GalCiv2's finances are far more intricate than, say Moo2.