| Unfortunately Galciv2 was broken when released, it was crash prone and had severe memory leaks, imho, one could even espouse stardock was afraid of how buggy their game was and chose not to put copy protection on it because they knew it was being released in an unfinished state, but instead of copy protection, bugs + serial # required for game updates have the same effects as any other copy protection mechanism, it just takes a few days longer for the cracks to show up. Thats all they are doing, if they were really not concerned about piracy they would not require serial # for game updates. |
GalcCiv2 hardly shipped in a broken state. Despite being a beta tester I encountered very few stability issues in the final beta/release candidate, I don't recall it CTD'ing on me at all in late beta. The only truly serious and common issue was the GPU problem Brad himself mentioned, which only showed up late on and was quickly fixed as any other developer would. The decision not to use opy protection was taken long before release, they didn't decide to 'drop' copy protection as a publicity stunt.
Only an idiot of a developer would not be concerned about software piracy. The serial number is there to protect their business by giving paying customers free updates well after release. It's a reward. The alternative is to use software that can much up their computers to make them prove they havent stolen the game. Both methods are anti-theft, but one is better for the customer.
| In fact some of the best games ever made had no copy protection what-so-ever, Civ2 and Alpha centauri come to mind. |
Both of which are elderly titles from a time before we all got broadband. Back when they came out lot of people didnt even have the internet. Piracy wasn't on the same scale back then, and games didn't need such collossal investments that had to be protected.
| Either way I would say galciv2's release was not stellar by a long shot, if Galciv2 had been released for consoles with the bugs it had with when it shipped for the PC, the people that allowed that to happen would have been in a deep pile of crap. IMHO stardock I think the stardock team knew galciv2 had major bugs in it but most people who don't play more marathon like sessions would not see them very often. |
Console developers have the luxury of knowing precisely what hardware they are programming on and have far fewer variables. Everything is the same spec and the same manufacturer, you dont have to worry about new cards, old cards, drivers or whatever utilities the user is also running. An xbox is an xbox. It's far easier to extensively test all the variables than it is on a PC, as no two PC's are identical.