Hi!
| From one weapon type with all three defenses, to two and three weapons with only one or no defenses. It depends on the situation and my "creative muse". |
Your "creative muse" is pretty right. There are situations when any combo works. Like:
- AI using lots of undefended small ships with low attack (early game, AI using heavy fighter with attack 1-3): use any defense, and 1, 2 or even 3 types of weapons. The reason behind many types is each weapon type rolls separately, so you can hit him 3 times for at least one point of damage each hit (weapons roll form 1 to max attack). The reason against that is when AI starts to put on ships defenses, your low-attack ships became much less dangerous.
- AI using lots of small lightly defended ships with low to moderate attack (late early game, heavy fighter with attack 2-5, 1-2 defense): use proper defense to block most damage from his average ship, and only one type of weapon. Since each weapon type rolls against existing defenses it is better to attack with single high number, increasing the chance most damage will get through that small defense.
- AI using small to medium ships with good attack and moderate defense (mid game, heavy fighter with attack 4-8, of frigate with attack 4-12 and 2-4 points of defense): use medium or large hull with lots of defense (100-150% of his weapon attack strenght), and one type of weapon, preferably the one he hasn't proper defenses for.
- AI using medium to large hulls with very good attack and good defense (late mid game, frigate or battleship with attack 10-30, 5-15 defenses): use large or huge hull with lots of defense (150%+) of his average ship attack strenght, and one type of weapon he hasn't proper defenses for. Have as much firepower in one ship to kill 2-3 of his average ship + its defenses (he has 35 HP and 15 def, you need 100-150 firepower), almost assuring 1 shoot = 1 kill, thus reducing damage your ships take in combat.
- Late game (ultimate weapons reached). What will I use depends on the situation. In that time frame (quite rare in my games

) I'm usually so big nothing matters anymore, so I keep using defenses. In case AI would field fighters (small hull, 100+ attack) I would consider "interceptor": small hull, (cheapest) attack 20-30, 2-3 engines, nothing else. The trick is he'd spend much more in useless big attack strenght against my "cheap" interceptors.
My 5*2 cents.

BR, Iztok