Cloaking Devices have no reason to be restricted to be Evil Only... there is a difference between sneaky and dirty, malicious tactics

Plus, they would be perfect for Scouts, Contructors, even Freighters or Colony Ships (although, by the time you would get cloaking decives...). Plenty of non-military applications for Cloaking Devices.
Weapon Range is an interesting idea, though. At its simpliest, it could be used to determine who strikes first. New Techs (say... Targeting Computers) could be made to increase the range of weapons, etc.
Power could be a pain to manage and implement, but I did always find it weird that the Tech Tree was devoid of anything related to new, better power sources (and Medicine, for that matter

).
I wish Psionics would have had a better place in the tech tree too, and not something completely alignment depending.
I definetly also put my vote in for more passive ship modules with varying effects.