I'm working on modding teh major races, and changing the techs that each race starts the game with. I'm having trouble actually getting them to work in game. My coding is correct, as I am placing everything in the [tech] and [/tech] tags. (with the right bracket of course). And I'm using the tech's culture ID. In order for it to work, do the techs have to have their pre-requisites researched too? Doesn't seem like that would be the case for this, in fact, the stock races seem to prove this one wrong.
Any suggestions or ideas??