Birth of the Federation had it, and if I remember correctly, the Master of Orion series also had orbital blockades... There you had the options of attacking the planet, bombarding the planet from the orbit, invading the planet- and to pray on the opponent's trade fleet (aka. blockade).
There was a calculator establishing you chance of suffessful blockade, based on particulary planetary trade (you would thwart a percentage (%) of total planetary trade/turn) and the set up of your blockaders: I.e. if you chose a single ship the chance of controling the orbit was rather slim- more ships meant your chances would increase. Also did the speed come into the calculus: Relatively small and agile vessels would, of course, have a higher level multiplier for successful interdicition, than large, sluggish ones.
ps. Master of Orion 2 even introduced the concept of starving out planets this way: MOO2 had excess food supplies being shuffled between planets- i.e. if Earth had excess in food resources, and if there was enough freighter capacity, it would automaticaly deliver its surpluss to, say, Denneb, where there is a chronic shortage of food (while offering space for, say, 10 billion people, the production of food would merely suffice for 8 billion- so by this clever system, MOO2 had the last 2 billion be fed by supplies from other planets- unless something would happen to your trade

of course)