1.3 is still in beta. The ship building part hasn't been touched. Only diplomacy and planetary management. |
Well those parts I find to be much better than previous builds so kudos to you and the team for a job well done there!
However, the transport thing is really bugging me. I started another game on crippleing and semi-handicapped myself to try and force myself to be a fat juicy target for my neighbors. I even picked only evil actions since the Torians and Altarians were neighbors. Things go along as usual with me completely ignoring ship techs and building any kind of defense (though my diplo is high anyway, maybe diplo is too strong in preventing wars?).
Finally the Torians declare on me and send a fleet of two ships to take out a resource star base close to them, I scramble up a couple of frigates to counter them and then... wow! ~15 full transports start moving at me... I got nothing on my planets, and one planet is in range of some of their transports.
But ~7 turns later all their transports are dead, and none of them invaded. Its getting really really annoying, here I am asking for them to kick my a$$ and they won't do it. They have loaded transports within range of open planets and THEY DONT MOVE. They don't even run away when I stick a war ship RIGHT NEXT TO THEM.
Sorry for the caps, but I seriously think something is screwy with the transport code for (some of) the AI(s). Assuming they arn't all using the same code for that part of the game.
I mean they build fast transports which should be able to blitz in past whatever interceptor fleet I build (usually anyway). They even build enough of them that they should be able to take down my high pop planets. Maybe the AI(s) only look at 1 transport at a time, see it can't win so decide not to invade? I dunno, but something is definately not kosher in my games.
So my plea is for you to get dirty with that code and see if there isn't something which is either not being executed correctly, or add in some more routines to where the invasion part of the game isn't as completely one sided as I find it to be.
Again, my recomendations are for the AI to *NEVER* leave trasnports undefended, either with escorts, or just stacked in the same square as another war fleet. For the AI to not overbuild transports *especially* during times of peace. And for the AI to actually, you know, invade when they have an open shot and enough transports to do the job.
That information is available to the AI right? I mean that a planet has no ships on it, and the population. Maybe there's some hang up with the way the AI is handleing its sensor knowledge in relation to planets or something.
I'm just guessing thouhg...