I've been playing for the last week or so and have learned the following things.

(1)Rush build factories on colonies
(2)Rush tech to sensors and build lots of survey ships to grab anomolies
(3)Use auto aurvey
(4)Colonize in waves
(4b)Mass colonization bankrupts your economy
(5)Once you get to 25B pop you might as well go to 100B
I'm still trying to figure out the following:
(1)Do manufacturing/social points scale according to a planet's population?
(2)What is the point of a 100B pop planet? My taxes do not increase all that much.

(3)On small planets that don't have much manufacturing, is it worth keeping your star port?
(4)Can you practically win using cultural domination on a giganitic map?
(5)Where do I find the steller cartography map?
(6)What is better 3 armor, 3 deflectors, 3 chaff v. 9 in any one defense. If D is square root against the non-corresponding O, then 3x3x3 is 1.7x3x1.7 or 6.5 against all O. Not too bad. Especially when each race and picks a different tech path.
(7)How do I improve mining starbases to get above +5%?
Things I would like to see.
(1)Little graphs over each planet showing each planets pop, hammers, shields, and beakers. I imagine three small verticle bars and a number to the right of the three lines.
(1b)If possible also, show on mouse over current building projects.
(1c)Little graphs over ships/fleets showing weapon strength, defenses, total, HP and a number of ships
(2)In game clock (god knows i need to get to sleep at a decent time)
(3)Turn counter
(4)Ability to demand a surrender of a race
(5)Easy-in-game mp3 player
(6)Quicker alt-tabs.

Just a few thoughts.
Comments/Answers welcome ^___^