I voted for a 4x, turn based fantasy strategy game, if stardock can do with fantasy what u have done with sci-fi then wow, WOW...
I think I would prefer to see a stardock original creation but I never played Master of Magic.
Of the other options I would be personally interested in a roleplaying game and I am intrigued by this society game, wether it would be my cup of tea, I do not know, after find out more info.
| I would definitely like to see an RTS version of GalCiv II -- a streamlined UI with streamlined game mechanics. |
I love GC2 but I would take alot of convincing on this one, I have so many RTS games that promised so much and dissappointed very quickly. RTS seem to lack the depth of TBS and have a shorter playing life for my tastes.
| Our eventual goal at Stardock is to be able to release a new game each year. |
Go stardock, as long as the games u produce r quality not dross. Would love to see stardock produce one of those groundbreaking, totally original games that set the gaming standard for years to come. They r getting rare nowadays.
Finally a couple of ideas for a 4x, fantasy strategy game:-
1) Heros, must have in a fantasy game, please avoid making them class specific ie.. a warrior and nothing else. I would like to see a hero designer, so the hero could be exactly what the player wants in skills and abilities.
2) Lots of different races (how about at least 1 totally original fantasy race?), also different competing factions within a race.
3) While there is no point in competing with civ, 1 race that refuses to use magic completely, only uses technology, brute force (warfare) and possibly religion. Limit the technolgy to early gunpowder age.
4) Of course plenty of the fantasy stuff we all know and love, spells galore, magic items galore, monsters (the more the better), quests, religion (multiple gods, divine help, powers, gifts), guilds etc, etc...
Should keep u busy...