Is anyone (or would anyone be interested in) doing a modified, non-linear tech tree? The thing I like least about GalCiv II is the uninspired and very linear techs. It is not only boring, but extremely restrictive (devote yourself to propulsion technology, for example, and every other tech category necesarily lags behind). A more traditional, MOO-style tree would add alot to the gameplay, in my opinion.
Then again, this may wreak havoc with the AI.