There ought to be an alternative to murdering every man, woman and child.
MOO had the same problem. |
moo2 and moo3 didn't have the problem.
in moo2, you could xenocide a captured planet... but if you didn't, then the captive population would be less productive slaves for a while, then gradually convert to normal citizens.
you could then move them around from planet to planet, assigning each to what they were good at. i liked having klackon farmers/workers and psilon researchers, for example.
in moo3, the xenocide option was gone after capture, but you could orbitally bombard a planet into an even, glassy texture instead of capturing, and then resettle.
for those with more nuanced mind, capturing an alien population with thier infrastructure intact not only increases the empire's population more rapidly than breeding, but also returns to productivity faster than building up from scratch.
instead of being "enslaved", moo3's recently captured populations have high unrest for a while, lowering productivity while it lasts... but once that's over and they can manage to produce thier own colony ships, they can be used to settle planets with enviroments hostile to the empire's main race.
as for farming by non-carbon-based life forms, the moo3 robot/cyborg races eat 50/50% minerals and food, while the silicoids just eat minerals.
back to GC2, i eagerly await 1.3's planets with different environments that different races can settle! maybe 1.4 will allow for non-xenocidal conquest?