| It did indeed and does so too often. In the community at the moment there are too many people who are willing to bash any new or revolutionary idea, call it resistance to change - something which every society has to deal with - or just plain pigheadedness, whatever. Its not right, change is good. new features are good. |
Pardon me, but tactical combat is hardly "new" or "revolutionary". It's fanboyism at it peak really, saying Galciv is perfect as it is, it can't benefit from any major changes. If Galciv2 shipped with TC, I would bet a number of "I hate TC" camp would be singing its praises.
That said, I am of two minds about TC, particularly Moo style chess like TC. It is true , that it does get old at times, and I just autoresolve (I manually control at the start of the game and for bigger critical combats), and also it is true that I can usually do better if I have manual control (in some situations autoresolve algo actually gives you better chances if you understand how it calculates results!).
But so what? That goes for any aspect of the game. I can do a lot better, if I micromanage all the colonies and change the spending sliders each turn, but I don't , it's too redious and I don't really want to spend all my time doing it, I'm a galactic emperor not some economic minister heck. Some of you might, so good for you. But you don't see me complaining about the colony management system that allows people to change tax spending policies turn from turn.
It's the same thing with just picking autoresolve each time. You want to play high level emperor, then ignore TC and leave it to the drones...