Maybe it would be good to look at why tactical combat really became the nomber one issue in the poll. I don't know the motives of others so I can only speak for me.
First of all:
War is simply an elemental part of the game. In nearly all games I spend at least 40% of the time with war, no matter what victory type I'm heading for. If the palyer doesn't declare war, the ai will certainly do it sooner or later.
Some people fear that the game would become too war oriented by including Tactics, but sorry, GC to some extent already is. Diplomacy?? What can you do with diplomacy? All you can do is trade items, ask for peace or create alliances. Paying aliens to go to war with others doesn't seem to work anymore. So unless you won't get a "real" diplomacy in the future where you can create different kind of pacts ("No-war" treaty and stuff like that), call your enemies dirty names ( Happens often that I want to throw the most vulgar names ever spoken on this planet into the face of the drengin), as long as you can't demand different things like: "get out of my backyard"!!, "end the alliance with X or...."!, no one can tell me that diplomacy has the same significance in GC as war does. War occurs in every game.
That being said, I just want one part of the game which has a pretty high significance in GC to be well done. I love Tactical combat, but I don't desperately need it. I could live with any other system, if only it results in war being waaay more of a brain consuming activity. I'll take the game civilizastions for comparison again. That game has no TC either, but there is alot more behind battle than in GC currently.
I mean just look at battles as it's currently in GC right now:
-Research a certain weapon type(doesn't really matter what type of weapon to research because they are all the same).
-Send your ships on a straight line into enemy territory, destroy everything that comes your way, the fleets with the higher attack/defense/hitpoints numbers usually wins.
There isn't much more to battle than this. The one with the higher numbers wins. You don't win because you've necessarily done something right, not because you had a brilliant strategy, you just win because somewhere your number is a bit higher. GC only rewards high numbers, but it hardly rewards good strategy and tactics.
The game is all about how to build up your empire fast enough to get the highest numbers. And that is the reason why the motivation of GC drops so quickly midgame to endgame, when the "bore-effect" comes. Once you have the highest numbers the game is over, you won. There is no brilliant tactic or strategy anymore that will beat an empire with much bigger numbers. To me the game almost feels like a matemathical equation, it all develops towards an inavitable end depending on the starting conditions.
I would like to see this game more strategy/tactics rewarding. For this you need more strategical elements, a lot more. The only strategy the game offers is how to build up your empire fast enough to get high numbers, the rest is practically mathematics and a little bit of luck.
War is the king feature of all this number rewarding stuff, and that is why I would like to have some changes here.
Well, I hope I could make it clear why I voted for TC, not because I desperatly want it, just because I want the game to be less number rewarding and more strategy rewarding, especially in battles. It does't necessarily need TC for this, battle elemtes as they exist in the game "civilzation" would do it too.
I can imagine that other people feel the same about it so it's justified to ask, do all these people who voted for Tactical Combat really want it or simply be more independant of boring numbers like me??
I know i exaggerated some things a bit, but hey, I want to make my point clear so everyone understands.
Richrf Wrote:
As far as I can see the franchise is slowing evolving more and more Moo like or to be more accurate adding more and more features expected in today's current 4x space games (Race design, ship design, tactical combat).
Galciv 1 - Play only as humans, no race design, no ship design , no tactical combat
Why not add ship design and race design?
Objection ! Rrace design allows players to customise cheezy race setups to beat up the AI. Same for ship design, the AI just can't cope.
But lo and behold Galciv 2- Play as multiple races, race design, ship design, but still no tactical combat.
Why not add tactical combat?
Objection! Tactical combat allows players to customise cheezy tactics to beat up the AI, the AI just can't cope...
But want to bet
Galciv 3- Adds Tactical combat?? |
While some people have valid concerns not to include Tactical Combat of which some I can very well understand, I think a lot of people are chronic nay sayers. If the world would turn accordin to them, we still would live in the stone age because every improvement might disturb the balance.
People: Be open to new things, sometimes stuff that appaers odd turn out to be very fun at the end. I still remember years ago I only played strategy games. How fun other genres can be I only found after I gave myself a push and tried something else for once