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Apart from the ship creating/upgrading bug (that seems to manifest only when you use the example mod), so far I found in the beta more very useful improvements than bugs.
I have only a couple of humble suggestion.
1) In my opinion the new Maximum Planet's Population number in the Planet screen is of no use. As you can see in the following
images,


it displays the same number that you can find under the voice "Food Production": it is sufficient that you convert the mt/wk in billions of population, but since the two value have a 1:1 ratio it's really a simply matter.
It would be far more useful if the new Maximum Planet's Population number in the Planet screen would display the maximum population counting all the possible improvements to the farming structures. In this case I'll know that, no matter how many and how advanced farms I build on the planet, the population won't exceed that number.
2) Also very useful appears to me being able to know how many available tiles there will be on a planet after completing the "Soil Enhancement - Habitat Improvement - Terraforming" tech branch. In this case, since the very start of the game, when I colonize a planet, I may decide what structure are worth building and where, considering not the planet as it is but as it will be after its complete development.