| -Minituarization has no effect after 125 |
I currently have 130% miniaturization in a 1.31 game and have exactly that much space on my hulls.
| -81% tax rate causes all colonies to have 0% morale (approximately a 170% morale hit compared to 80% tax) |
Not true ( except for the approx 170% morale hit which is actually 179% ). It usually will but in 1.2; I could if I had enough morale resources have a viable economy above 80% tax rate -- It was even possible to have a 100% tax rate if I was willing to live with lower populations on planets -- I could even get to 100% morale with 100% tax rate. I believe this is still possible with 1.31 but haven't got far enough in my game to see.
Why don't players do it? -- simple, when one can do this, one is normally stretching the game out for points -- so one wants population and the morale hit for going above 80% tax isn't worth it.
Liked the post by Starlost about kicking taxes up to 100% for a couple turns to get some quick extra cash. Never thought of that one, I'll keep it in mind though, never know when it might come in handy. Philosophically like the idea of getting the malcontently inclined into an underground economy and out of the mainstream, lol.
I haven't checked out 1.31 yet but in 1.2 the population stopped affecting morale after 26B.
The population hard cap on population is 100B per planet.
There is a population at which population growth stops for planets based on their PQ. But population can be transported in up to the population supported by farms.
Oh on the tax rate issue, I believe Brad has posted that he wanted players to be using a 49% tax rate max. So I am expecting big changes in how tax rate, population, and morale interact in DA.
Hard caps are just necessary evils in programs, wish they'ld have had one that would have prevented one of my games from becoming unplayable.