| I am not sure I understand what everyone means by "tactical combat", |
By tactical combat, we mean the ability to direct the the battle ship by ship. just like chess.
I understand it would not be in an update, but it certainly can be considered for a future expansion. Please DO consider it. GalCiv3 -DESERVES- "real time" combat. I also think that after seeing what Stardock has been able to do with the present AI they will likely be able to create a better "real time" combat system than anyone has to date. |
Its a turn bases strategy game, and having realtime will negate some of the potential tactical combat options an turn based system can cater for: pincer movements, fighting wedges, flanking, to name a few. A free for all melee a la RTS is not something that should be promoted too heavily as some of the finesse will be lost.
| I think that combat could be enriched without giving people more ways to exploit the AI |
What a fantastic argument! Is it your own? Jeez, the ultimate argument used everywhere by the motley bunch under the banner of no tactical combat. No matter what change is made to any aspect of any thing in the whole world: an exploit is waiting to happen to it. Its pretty much a universal law. Exploitation is a fact of life, get used to it.
In a world where everyone wants more, on these forums I keep seeing people who want less, who are happy with a shallow combat system, happy with the way things are and not liking it when things get changed. where every single idea or thought expressed by anyone is treated with contempt and trashed upon as soon as its posted. This is usually without any argument put forward - "Thats rubbish, get a life!" - while very expressive, its not exactly clever or usefull and all it will do is stem the tide if inventive ideas that seem to come not from veteran gamers, but usually from people who are new to strategy games and have a fresh perspective on things.
Rant over, but i am not sorry!
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