| Frogboy said: It is in v1.11 already. Not much AI uses it currently but it gets enhanced over time. |
Is this on all the time and you have to update AI code to utilize this slowly through updates? I was waiting eagerly for this option! Also, I thought this was going to be an option that we would turn on or off to force it to use extra CPU cycles. I would not mind turns taking longer if the AI was... well all the things you said. Larger fleets, better use of ships, upgrading ships quicker (every month or 3 months (4 or 12 turns)).
For example, I got lucky with two 300 % researches. So when I research military, at 100% spending, at 100% research, I get laser I, II, and III, in one turn. So I am far outstripping the AI. I put up a starbase with all three defenses at +5 and +10 and just the beam 7 attack + starbase attack +1. I goto war with the idiot that put up an influence starbase near me. He procedes to THROW his ships (1 or 3 attack, no defense) at my starbase. Like 5 or 6 ships + a couple of fleets. Starbase has lost 1 hp at the end of it.
So, I guess I'd like the AI to just realize that it was not going to win a specific battle and not fight it. Regroup, rearrange, sue for peace, then attack when strong enough. Realize that AI will not be strong enough, ever, and sue for alliance to win that way (if enabled).
Also, on my wish list is: 1) I wish there was a way to force someone to break up their alliance through diplomacy. Once allied, always allied (but for events) it seems the computer is. 2) Giving the computer a warning about being in my territory with their (scout) ships. Remove or we goto war type of diplomacy. 3) (This is already mentioned) Ability to cancel a move order when a pop-up appears from an auto-pilot/auto-explore/auto-survey.
-Thefinkster