I understand that sometimes in game, the computer will pace a minor race at a class 0 planet, and also a random event will cause a class 0 planet to become habitable and a vote to see what civ gets ownership. I was wondering if these values or other values in the code could be manipulated to allow a New tech at the top of the tech tree making a class 0 planet into a class 2 . the reason for a class 2 is to allow the initial colony and a starport. just for the purposes of extending my empires range and as a forward post to place ships on huge galaxy maps. Is this possible?