Disabling the auto-focus without the auto-select part doesn't really fix my problem with "auto-focus" and might make it worse. I suspect it's the same that most people who wanted the "auto-focus" disable want auto-select disable, and we just loosely used the term auto-focus as a catch-all description for the auto-focus/select behavior.
Anyway, my typical scenario:
- I click on a certain square, moving my currently selected ship to its new position.
- Expecting that I still have some movement left (or maybe just wanting to set its autopilot path for next turn), I immediately click on a nearby square to adjust the ship position *as soon as the ship completes its previous move*.
- Unfortunately, my selected ship had run out of move points, and the auto-focus/select has jumped to a new ship somewhere else. By the time I see and react to the selection/focus change, I've completed the right-click I had in progress.
- So the newly auto-focused/selected ship gets the move order intended for the old ship and moves off to some unintended spot.
-Result: With auto select and auto-focus (ie: current behavior), the screen is centered on the new ship, so unintended move order is usually nearby, so I might still have some move points left to use.
- With auto-select and without auto-focus (ie: proposed fix), the screen remains still, so my move order actually still goes to the intended square, but the ship getting the move order is potentially on the other side of the map.
So for auto-focus-disable to be useful for me, I'd like to be able to also turn off the auto-selection. (Or one unified button that does both together is fine for me).
Thanks!