Warning, cheesy exploit included...
I just posted a game that scored 85k. In this game I rushed to huge hull tech and started pumping out a few with stingers. This put me in the top military position and kept me there as I upgraded my ships. Having that advantage, I never went to war. Yes it was a long drawn out game as I basically just won a culture victory without building any culture starbases. Since the only option I have available is for a conquest victory, after the last planet switched I won a military victory and never fired a shot. To give me time to gain the techs for the huge ships I avoided the diplomatic techs and without communiction it kept the AI from attacking. Once I got ahead of them in military power I sped throught the diplo techs to get to the forms of government so I could afford those ships. I probably could have extended the game by giving planets back to the last AI so I could increase my population/military ranking, but to be honest I was starting to grow bored with the experiement. I think this does prove that battles do not make a lot of difference. My population was only a little over 3t and the game was only 15k less than my previous game where I had 8t pop and had to use my military to win the game. I think the 5t in population is what made that difference.
End exploit stuff....
gallagher118 - I have to agree, the gigantic maps are rather drawn out. Once you basically beat the AI back, you've won but you have to clean up all the hold out planets. I think med-large maps are more of a challange too, as far as the game goes. Gigantic maps are a challange of staying interested until the end, at least in a conquest victory, but easy as far as the AI is concerned.
On a side note, that game has put me 9k behind Jarru and moved us into the 4th place spot. I've also added some color to the site. I'm still playing around with it during breaks from the game. Till later.