I noticed that it is possible for planet class to be as higher as 100.(even if there are only 72 tiles available).Also,with full terraforming,many tiles remained unused.
90% of all planets are unsable due to 0-class classification.
there are considerable less stars on the map than on the first version of the game (putting planets on the map consumed resources ,as well as 3-d approach).
However,I think that by modiffing the planetdescription.xml file ,(0 becomes 1 ,all limits are increased 3 times,some are adjusted for "gaps") richer game experience and a feeling similar to MOO3 may be achieved(or SE4)
Unfortunately,with all my efforts,this file in not taken into account by the engine.
Any suggestions?>