Hi!
I'm playing my second masochistic game with GalCiv2 version 1.11. I haven't finished the first one, and, despite it's only turn 108, I will likely also not this one. The reason is simple and is presented in next tree pictures.
When I got the advanced espionage on Arcenans, I checked their planets. Here's what I found:

You need to see that to belive. I was simply shocked. Now compare that with my EMPIRE WIDE statistics (and note I have 11 planets, average size 14.5) FULLY built with Advanced factories (about 25% of tiles) and Research centers (another 25% of tiles).


]
Remeber, it's turn 108, good two years into the game. I just researched and built on all planets Stock Markets, hence so big financial output. Now please how the h... can I compete with such an insane bonus, when a SINGLE planet has 3 times as much production than my WHOLE empire?!?! It's OK with me if they'd get 200% econ bonus, as is stated for those levels. But why the h... they got also 200% production and 200% research bonus? And (unknown) influence and diplomacy bonuses as well? On masocistic? What do they got on suicidal? 500% everything?

Yes, I am angry!!!
Stardock, in the game are 3 levels above crippling: masochistic, obscene and suicidal. Please adjust those levels appropriately, so the next stair above crippling is a 17 cm stair, not 170 cm wall, as it currently is.
Those current settings make game for me unattractive. With approximately even start I can easily win a game on crippling. So easily, that it isn't fun anymore. With a good start in my current game I'm not able to compete with AIs, that got everything at least double, and for free. Where's the skill involved? Where does come into play careful building of infrastructure, when it is of no use against those big bonuses? Where's fun, when I know I'll need to misuse everything I know about the game just to survive. Only to find after another two game years Drengin on the other side of the uni grown so big they'll be unstoppable, and I'll quit again.
The AI in the game has improved considerably. IMO it is due time the really high levels of the game start reflecting this. Especially when all what is to change are some numbers.
BR, Iztok