I built an Influence Starbase along one of my early 'borders' with a rival civ to get a couple of thier colonies to flip. After the flip, I no longer needed the ISB there since my influence had extended well beyond where that ISB would be of any use, so I decided I would try to recoup some of the BC's and the logistics points that this now unneeded SB holds. I was shocked to discover that the value of the scrapped ISB would only generate 27BCs.
Huh!?!?!
The cost of even a minimally outfitted ISB is FAR greater than the return value. Now I understand that getting the full cost back is not realistic nor even expected. However in light of those costs, I think the return value should be greater than 2%!
Conservatively, the cost to build the ISB in question (I don't remember the name of all the components but I am sure you are familiar with them and these costs):
- Cost of 7 constructors ( est . 100bc each ) = 700
- Initial construction fee (I've seen anywhere from 250 to 700 BC) = 200
- Influence modules, 1st set of 3 modules = 500
- Influence modules, 2nd set of 3 modules = 200
700 + 200 + 500 + 200 = 1,600 BCs
27 / 1600 = 0.016875 or 1.6875% or 98.3125% loss of value
Even if I got the cost of constructors wrong, just taking out the 700 BCs the salvage value jumps to an unseemly 3% of the original cost. I'd guesstimate that the value of the raw material scrap would be more than 3% of the value.
For perspective, thats like buying a $25,000.00 car, and when you have paid it off in 60 months, its only worth $750.00
( @3% )
I am not looking for full value back, or even a significant portion, but even getting 1/4 of the cost back is from 8-15 times better than what we are getting now.
Does anyone else think this value is a tad low for the recovery of a 5 year old decommisioned starbase?
Was this value really thought out during development or was this overlooked?
Are we just not supposed to worry about obsolete starbases?
Or am I just out of touch?
Cheers,
Reaver