| 3) Rsearch and change to advanced governments |
so true, even researching republic can take you from a 50BC debit per turn to a 30 BC credit per turn.
my general path is that i get to second stage factorys, then max out the economic buildings then go for atleast democracy (i run high taxes so i like the political capitol on earth)
another 'trick' ive learned is this. your tax rate and how it relates to moral is kinda confusing. since the tax rate is empire wide but your moral score is a function of each planet.
and example, you have 10 size 10 planets, with 10 billion people each and one moral booster. what ever you set your tax rate too all the planets will drop moral the exact same. if you set your tax rate at 59% moral will be 100%, if you move your tax rate too 60% ALL your planets will now have a moral of 98%.
NOW this is where you can get bit in the ass. say you have your 10 planets, PLUS your home world. now your homeworld has 15 billion people instead of the 10 billion the rest of your empire has. when you jump that slider to 60% instead of earth having a moral of 98% its got a moral of 90% (since their over crounding moral hit is larger than the rest of the empire). but the REST of your empire would still be 98%. so earth is the single biggest effector of moral and your empire wide tax rate can only be set based on earths moral rate because thats your weakest link.
what i try to do is to keep planets populations about the same so i can keep my tax rate as high as possable. then i use the political capitol improvment to ballance out my homeworlds 5 billion population bonus that it gets for being the homeworld. at the end of most of my games all my planets of PQ 10 or larger have atleast 15 billion people with earth at 20 billion (and the political cap to remove moral hits for the extra 5 billion over crouding). this system allows me to keep the tax rate as high as possable for the most number of planets and still maintain good moral.
all the PQ 9 and smaller planets generaly are used for super projects, or research anyhow. i dont really develope them i just keep the enemy from doing anything with them, and since i build no farms on them they never get over crouded, and their moral curve is allways higher than my core empires is with farms.
just remeber your moral in relation to your tax rate is based largly on your LEAST liked planet, and that is generaly your highest population planet, avoid having a few large population planets and many mid range population planets since you will have to set your tax rate lower to make those large population planets happy and that in turn will make you miss out on all the taxes from the mid range planets.
a few games ago i was fooling around trying to get one planet with as large a population as possable. it was a class 18 to start (24 after teraforming) with 2 tripple farm tiles. as soons as i hit about 20 billion people my moral was at 46% for the planet, with a tax rate of 49% and an income of about 300 BC per turn. while the REST of my empire with 10 billion per planet was at 100% moral.
i striped the farms and got the population to 10 billion on my 18 PQ world like the rest of my empire, then i jacked the tax rate to 69%. now ALL my planets had a moral of 75% and my income was about 780 BCs a turn.
almost doubleing my income from NOT having huge populations on one or two planets.