You can build huge-hulled freighters that are armed to the teeth with the latest weapons and defenses money can buy, however this isn't very cost-effective. |
ohh i dont know, if your freighters are kicking the snot out of the enemy fleets, and since the enemy seems to live to attack shipping id say its worth the cost. but thats just a quirk in my outlook on life
as to the distance argument, since the income is based on distance, it would seem to me that the further away a ship is the more money it makes, HOWEVER if a ship were faster it would spend less time further away, on the other hand it would also spend less time closer as well, you would have to figure out the exact distance of the rout and how many turns it would take to cover that rout at a given speed to decide how much more or less BCs you would make.
for instiance, say your trade rout was 40 squares, and your ship moved exactly 40 squares per turn, then you would allways start from square one in orbit around your homeworld, and allways finish the rout there in one turn , so you would never actualy move from that spot to change income calculations since at the start of every turn your ship would be in the exact same square as the start of your last turn. it wouldnt spend any time between turns in any other square but the starting one thus your income calculations would never reflect any distance from the starting planet since the whole rout was coverd in one turn. you would allways get the minimum cash because you would allways start and end a single turn in the same spot
as for
Cos I've never noticed any difference whatsoever between sending a freighter to the nearest alien planet and sending one halfway across the galaxy. At least as far as the "x bc per month" message you get when the route is first established. |
the cash notification i think is based on planets population that you connect, i usualy get 5 per turn message but later on in the game when there are 13-15 or more billion people it can go up to 7 or 8 per turn. but when i check the income in the trade screen on turn by turn basis it allways changes each turn raising and lowering depending where in the rout the freighter is at the time.
again i think that the notification is just giving you the base income, and it rises from there depending on the distance the freighter is from the starting planet. i dont KNOW that for certian but call it an educated guess. since i have noticed changes in income based on all these things. ive seen routs that only started at 5 BC per turn giving as much as 25+ in the trade screen.