Hey all.
I am in the middle of modding my way, tweaking everything to my personal tastes. But I have come up to one thing that really annoys me. In the United Planets, why do all the other Civs get to vote AFTER you do? And why does the vote fail even if everybody votes on something similar?
What I mean is, if for example the vote is to allow extra trade routes, there might be the following votes result:
2 votes for 1 route
1 vote for 2 routes
2 votes for 3 routes
Now, assuming early game when everyone is pretty much equal, because there is not a high enough majority, the vote fails and its stuck at zero, even though the obvious compromise (I thought this was the point) would be too allow 2 trade routes - which pleases everybody in this case.
Now, obviously this wouldn't work if there was more variation in vote results by civs, but at the moment, even if the civs vote very similarly, if there is no majority then nothing happens.
Maybe to change it you could allow the human player to vote last (so we can decide where to place our vote and know who will have the majority) because at the moment it seems like the civs are voting differently from each other on purpose.
Or better yet, allow the AI civs to take the votes of other civs into account when voting as well as the human player. The votes could be cast in a sequential order. So the first civ gets a choice, but the second civ can see what the first civ voted for and take that into its decision. You could even make this blind so that the votes are not shown, only the percentages, so for example the third civ can see that the other two civs voted for two different choices, but does not know which civ voted for which.
This surely would solve issues like that I mention above. Any thoughts?