I guess I'm a little more forgiving of what I term *sequence* flaws then most. Yes I've run into the click a ship and it moves two ships bug but for the most part once I figured out what was going on I simply stopped doing the sequence of clicks that cause it. Therefore I don't see it as a major problem because I no longer have it.
Oh and I do have things that the game does that annoy me. For instance I play the game almost exclusively in strategic view orientated in such a way that if I scroll the map *up* the view moves *up* on the mini map. Now every time I load a game or start a new one I've got to adjust the map. But do I complain about it and say the game is flawed? No of course not. I simply put it on my list of suggestions when they ask for them and if it gets changed then bonus for me. If not then I'll just keep putting it the way I want and go about my business.
As for the AI not building on its planets well this is something they are addressing in v1.1 and from the looks of things it's a lot better. Is it perfect? Well no of course not it is an AI after all. But it is better then any other AI in any other game of this type. Period. You don't have to build a factory on every planet. This is one of those instances where the logic *because I do it means it must be right* does not apply. Maybe it is a border world and the AI doesn't want to risk giving you a fully developed world. Maybe it decided to use the planet for population for transports it will purchase. Also on higher difficulties it will actually remove buildings from a world it thinks is in danger of capture. It does take advantage of bonus tiles if need be. Again these things are all in 1.1. Should these changes been in release? Well hard to say since I'm willing to bet that the majority of this update is simply because the devs and all of us have had a month to play the game.
Honestly quibbling over a 4.5 or 5 is mostly personal preference and pointless. The 60% the mag gave it is just ludicrous and proved the reviewer did not give the game time. Sure on a gloss over of two or three hours things look terrible. But after several days you begin to see where the strength of the game lies. Brad had a post about reviewer types a little while ago. The type that *reads the marketing materials and decides what to give the game* seems to be what this particular review falls into

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