I know these threads are supposed to be fanboy only affairs, but In all fairness, I'd say they got the UI comments right. And to be honest, I think 5/5 or 90%+ ratings are extremely generous.
I'd give the game about 80%, with a potential of about 95% if they work out some issues (UI and AI).
On one hand, the game rocks. It has depth, replay value, and varied paths to success. It offers nearly everything I hope for in a TBS game. I love the game. I've lost a great deal of sleep playing it.
On the other hand, the UI needs a bunch of help, and the AI is not very good at some important things.
Tab or clicking on a ship in another part of the map really needs to unselect all the ships you had selected (so I don't have to click a planet after moving a stack of ships to avoid giving all but the top ship orders). There needs to be a way to give build orders to multiple planets (not governers... what if I have 50 planets building constructors and I want 25 to start building warships). Having to hunt for a ship to click manually because it has 1 space of automove left is unacceptable. Little quirks; like error messages that pop under the current window so when you go back to the main map you see a bunch of error messages, or being pulled to the next culture-flipped planet before you could set the ship to build on the first one, or the much-debated "lost turn" after reload; all add to a feeling that the game could be so much better.
The AI needs to be taught how to build on bonus squares, and in general not gimp its planets by not building a factory (I've taken over planets with very few improvements late in the game). The tactical combat needs improvement. A few large fleets of fast ships with good weapons can gobble up entire stacks of ships (especially when they sit there not in fleets) with little retaliation. AI needs to take defending resources more seriously, and be more aggressive about grabbing "liberated" resources. AI doesn't do a good job of upgrading it's starbases to full potential. AI programing is not easy, but someone like me should not be able to win on Suicidal as easily as I do.
I put up with these things because I love the game (although if the AI difficulty doesn't increase, I will be bored soon). Many of these issues are supposed to be addressed in the current beta. But reviewers generally see what's out of the box, and even if they upgrade to the latest "release" patch, they will see all the things I mention. And there is no way a game with all those flaws can be 90% or higher.
I look forward to the next patch.
(Don't get me wrong, Frogboy/Brad, I think you do great work, and recommend your games to everyone I know. I just think your work on this one isn't quite finished. )