| He meant name some major bugs. |
OK, so here goes. I do believe these are all well known issues/bugs; I've seen every single bug listed below mentioned in one or more posts in this forum.
1) free movement turn on load
2) disappearing anomalies on save/reload (possibly fixed in betas, I haven't tested)
3) autopilot targets disappear on load
4) ownership region incorrectly rendered on load
5) music loops over small cut of sound track (30s, perhaps). I believe I see this occur most often when I am well into a game on gigantic map (as if some memory based resource were getting low, and the sound track was cut back to pay the price). If I am in the early turns of a game, and leave it running a long time (like a few hours+), this will occur, or if I am far into a game it will happen as soon as I load the game up. I've pretty much given up on the soundtrack on this game
6) Sometimes cannot create fleets (yes I have enough logistics) - This is from Harlequin969's original list, but I have encountered this bug, as well (and read posts of others encountering it. This may have been fixed in one of the betas, but I haven't seen a reference to this in the history files.
7) Inconsistencies on stat page (F6) on load and during course of game. This is a long story I can go into, if someone cares, but there have been detailed posts on this subject.
8) When upgrading ships, you sometimes get components on ships at lower than correct space cost (possibly fixed in betas, I haven't tested)
From the above, it's really just the first two bugs that I would consider serious. It's these two bugs that force me (and I imagine other players), to be loath to save/reload games. In all honesty, much though I love GC2, these save/reload bugs are stricly bush league. Personally, I tend to leave the game running for as much as a few days, in order to avoid the disappearing anomaly bug, and I've read posts of other players doing the same (although after all the anomalies are gone, I worry about this much less, and am more inclined save/reload). The fact that many players out there are leaving this game running for days at a time is
not a good thing for SD, and says that there is a serious problem with GC2.
Now I know the free move turns bug has been there since GC1, and I've read the disappearing anomalies bug was also there in GC1. This is an indicator that there is some legacy/architecture reason for this bug to still be around, but I do believe that is long past time for SD to fix these save/reload bugs. I'm sure that fixing these bugs will be a pain, and considerably less glamorous than all the features included in the betas (which is not to say that there haven't been bug fixes in the beta - there have been a ton of them, though I bet those bug fixes don't have the legacy issues that #1, #2 above come with). But fixing these particular bugs will make the game
farmore playable for those of us that can only play for an hour or two at a time. (And btw, yes I've read all the posts of those claiming that it is deliberate, but I believe that claim is untenable, and has been soundly answered in this thread.)
| Well, most people agree that this was an implemented feature, but I have to admit it wouldn't be that much of a shock to see it disappear. |
I think there is a large community of players on this forum that are quite bothered by how this game plays rather poorly if you need to save/reload frequently.
| While I see no evidence to the alternative, the more I think about it the more it does actually look like a bug. Don't forget, Stardock only really expected the game to reach people that knew Stardock, and could handle bugs themselves, powerusers and hardcore gamers. Penny arcade and a LOT of word of mouth meant they got more than they expected, including people who have little time to play.I'm just not sure what alternatives there are. |
Exactly! I think one source of this problem is precisely the success of this game. Along w/ word of mouth, they also got great reviews (deservedly so), and that also helped their sales of their game go higher than perhaps they expected. Now SD is showing
every sign of working doggedly to really pump up the quality of their game, and for that I applaud them.
That said, I think they have now reached a broader audience, and if they want to keep this broader audience, then there is a certain caliber of bug they had best make sure does not occur, or if it does, that it gets fixed asap. I think most of the bugs I listed here are of a sort you would not find in Civ4, for example (and please, lets not get into a Civ4 vs. GC2 fight here: I happen to prefer GC2 at the moment, but they're both fine games).
I mention these save/reload bugs at every opportunity, because for all the fine work the devs have done, I have seen no indication that they are planning to address these bugs. Because bugs #1, #2 above have been around for years (literally), I am nervous that they will be accepted as status quo, indefinitely. If SD should decline to fix these, I think they would be shooting themselves in the foot. Their traditional audience likely considers them quite liveable (or even "deliberate") but I think they're losing creditability in the more mainstream audience that they have just begun to broach.