Well first of all, I saw this on "GalCiv II" on page 2, so yeah, it got burried right after you posted probably. I've had a couple of my post just dissapeared on me like that too. The server just can't handle the load, so there are these massive lag to updates. Anyways, about what you noticed...
The thing about military tech trading is that it was never a part of the AI, but rather it was part of the interface. That is, it was built in as a check to stop the player from abusing tech trade too much. Since the AI doesn't know who the player is, it will be perfectly happy to trade away everything fairly, so it was necessary to put in this "artificial" barrier to stop this from turning messy. Anotherwords, none of it's functions are being disabled, what is happening is that the artificial barrier is being gradually lifted, because of the recent improvements to the AI's trading algorithm.
As I've mentioned elsewhere though, this improvement is not perfect. In fact, because the AI values certain "core" technologies a lot more than others, it is bound to be exploitable. Logistics and Miniturization happens to be two of those fields. Anotherwords, to the AI, it's pretty much a sweet deal for them to be getting miniturization or logistics. Comparing a +15 miniturization and a +1 per missile might seem to you as a very good deal, but for him, being able to fit on another weapon or defense per ship is also great. Another thing, I believe he's only willing to offer lower level weapons to you (according to the change logs anyways), so he probably has photonic torpedoes? If not, perhaps it should be looked over again. I believe they are trying to improve the AI's trading algorithm to a point that they won't need that artificial barrier entirely, because right now it is really the only difference bettween a player and an AI (but obviously it's not quite there yet).
As for minor races... I honestly haven't noticed. Although I do remember that the minor races tend to die really fast in 1.0x, so there was probably a lot of them... maybe 4-5 for a large galaxy at start.