I currently have two ideas / suggestions for the game with respect to fight movements.
First, I have noticed that while having better / more engines is great for moving yoru ships around, if you have lot of ships late game that are moving, (such has have 30 plus constructor type ships move to a distant rally point), it can take forever for the remainder of your turn to process, since each of the players ships is moved individually once space at a time.
Is there any way that this can be sped up? The AI's ships all move at once. Why not let the players ships do the same once the turn button is pressed?
Also, I would like a convenient way to dispatch ships already created to a rally point. Unless I am missing something, rally points only work with ships that are either enroute to a rally point or have just been made. I suppose that this feature may already exist, but I would like to hit a key (perhaps 'g' for go) when I am focused on a ship, and have my list of rally points pop up.
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