I begin to go for Sensors techs, and build one or two anomalies-graber (cargo-hull, survey pod, two engines and a lot of range thing). anomalie-bonus aid well.
After that, i try to have a maximum of improvement techs (factory, research, morale and economy first. Farms after).
I try to have a little fleet. Not big because i use all my hammers for colony and constructor ship (Morale ressources are the better, but i grab all i can find).
I have four strategies : planets -11, planets 12-15, planets 16-20, planets 20+
On planets -11, it's one farm, one factory, perhaps one morale building, and research. No fancy (starport, defenses...).
On planets 12-15, two factories, two farms, two or three morale, one culture, research. Defense (soldiers) if front line, starport maybe, a bank.
On planets 16-20, three factories, farms et morale, two culture (three in front line), research, starport, maybe defense, starport, two or three banks.
On planets 20+ : Specialized planets : Lot of factories+starport+hyperion thing, lot of bank/research/culture and a capital, etc.
I never defend with fleets (bad implementation, or create new improvement for enhance defense fleet) : Better 3 fleets with 3 ship each and good engines than one ship on nine planets...
Trade is always good. Make friends and a lot of bc.
Military and economic bases near 20+ planets and clusters. It's really good and worth the price.
I never pay if an AI bark after me. I build ships. I'm the "touch me one time, die one time" type.
I don't go for weapons before the first AI bark : With enhanced improvements, i can search first weapons in one or two week, and AI never attack immediately.