@ Hnefi:
The good thing about how you can modd galciv2: It's easy for beginners to make some changes.
But you are right other games like HL or Quake are are much more moddable then galciv2.
So I hope Stardock recognize this problem and helps us.
Would be sad if it doesn't keep the promice: "Full moddable"
I think the "problem" I have with the "Hangars" shows this "problem" pretty good.
Because Hangars would "harm" gameplay of galciv2 modders should not have posibility to use such a thing, or what?!
I sayd it and I say it again most modds really NEED Hangars, on starbases and ships.
So think over such scenarios:
1. Wing Commander
CAG (Commander Air Group) on the Terran Carrier "Tiger's Claw" to Colonel Halcyon, his commanding officer:
Colonel Halcyon, a huge fleet of Kilrathi Ships as jumped in near our positon! ....Should the Tiger's Claw launch
it's Fighters to attack the enemey fleet?
Halcyon: No,...
CAG: WHY?!?!
Halcyon: Galactic Civilizations 2 doesn't support Hangars,...
2. Star Wars
Officer on a Mon Calamari Cruiser to his commanding officer:
Captain,we have detected some Imperial Star Destroyer close to our position!
Captain: Launch all X-Wing, A-Wing and Y-Wing Squadrons!
Officer: Captain, we CAN'T!
Captain: WHY?!?!
Officer: I am sorry Sir, but Galactic Civilizations 2 doesn't support Hangars!
Captain: This is bad,... May the Force be with us!
3. Star Trek
USS Voyager deep in enemy teritory:
Cpt. Janeway: We are deep in the enemies territory but I hate surprises, ... I don't want to ambushed, what could we do?
Lt. Paris: We could launch the Delta Flyer. It is quick and could scout the region arround the Voyager.
Cpt. Janeway: No,...
Lt. Paris: But Captain,...
Cpt. Janeway: Galactic Civilzations 2 does not support Hangars. So no Delta Flyer, Mr. Paris!
Lt. Paris: Eye, Mam! ...
Here is a Quote from "Frogboy". It is Nr. 4 on his "The Galactic Civilizations 2 Battleplan":
[quote The long-term viability of many games is modding. We see it as our job to make sure that modding isn't just something techies can do but rather something anyone can do to the game. We have some experience in this given that we do run the world's largest Windows modding community. When the modding is done, players will be able to download a mod and then from the game point to that mod and make use of all its changes without having to mess around with editors and images. To help in mod creation, 1.1 will include a pretty significant set of mods in itself to use as examples.
So if you are seriouse, then help us if we reach "modding-barriers" like that with the "Hangars.