Researching with Factories and Building with Labs is Crazy!Since the GalCiv II sliders don't let you fully fund both your factories and labs at the same time but does let you divert factory output to research and vise versa two advanced strategies have emerged! In this
AAR, Wyndstar explains the strategies of just building factories or just building labs.
Am I the only one that thinks that researching with factories or building with labs is crazy!? I don't mean it is a bad strategy; in fact it is a good way to boost your production if you can keep from going broke. I mean it is counter to the real world. In a game like this you can't avoid having things that are counter to the real world, such as the map scale is way off (impossible to represent the true emptiness of space) but this is unnecessary.
It would be more intuitive to replace the current 4 sliders (spending, military, social, and research) with 3 sliders (factory output, military/social factory output split, and research output). Planets would have focus buttons for locally focusing factory output between military and social but not research. Now you may fully fund both your factories and labs but also keep their output separate. This would:
(1) make the system more intuitive (in the past 18 months I have read countless posts on the forums from new players confused by the sliders),
(2) allow inexperienced players and the AI to fully fund their factories and labs (not just advanced players who choose to use the all factories or all labs strategy),
(3) add realism
In short the UI change would enhance gameplay and realism!
p.s. What would Vista look like if developed at a GM plant and what would a Chevy look like if built by the Windows developers at Microsoft?