|True, Egyptians governed because their leader was the descendant of a God.|
However, that could lead to some frustrating experiences...
Thus "intuition" is not enough, my point exactly. In order to have intuition be the sole basis of a certain aspect it has to be so simple that no-one could realistically assume anything else to be the case. It essentially has to be devoid of life or any complexity, which would probably ruin the game.
|Ahh, but is GalCiv2 a simulation or a game? Because these are diametrically opposed constructs.|
Not necessarily. I didn't mean a Simcity-style, Aircraft, or whatever simulator (I don't play those much at all really). I mean games that try to have an air of plausibility about them - Victoria
or Europa Universallis
as opposed to Risk
or Chess. All four are games, three of them good ones (I hate risk
), but it's hard to get into a game of Chess in the same way you can get into a "plausible" game - the Bishops, Knights, Pawns, etc don't really represent anything other than... well, a playing piece within a game. An armor unit in a World War II game could represent Paton's Third Army; a factory in Hearts of Iron
could represent a variety of factors that lead to the production of war supplies (such as the actual factories, people to work in them, the infrastructure to supply them, etc); and a single square of land on a planet in Galactic Civilizations
doesn't necessarily mean that every single bit of that square is a factory or that every single factory is condensed on that part of the planet. Granted a variety of liberties were taken to make it a game, but the concept started as a story ([http://forums.societygame.com/?ForumID=164&AID=100828]), not a variation of Chinese Checkers that eventually evolved into this.
You'll never hear someone complain about how the Rook is overpowered compared to what it should be since it doesn't really represent much of anything - game balance is all that matters. It's a little more delecate in these kinds of games since making sense matters just as much as having a fun game, but I enjoy the posibility for intuition to apply, the "feel" of controling an event, and the mechanics used to represent it. I guess the first is the simpleton in me, the second the dramatic, and the last the nerd.
EDIT: *Still* getting used to the formatting on these forums.