Heavy micromanager? Check
Perfectionist? Check
Paranoid? hmm... Check
... and even I spam the turn button occasionally, don't feel bad:)
Yep, as far as the initial rush... what I do is set industrial capacity to 100%, military to 0% social to 50% and research to 50%. I set my tax rate as high as I can without going into red morale.
From there I pump out a colony ship every single turn and send them to the furthest destinations I think I can reach first. If someone colonizes them before I get there, I can always snag a closer one. I rush build ONE factory in my first colony for 600 and change, which, with the 50% social production, provides a tremendous boost to initial production.
As soon as you're bankrupt, stop rush building colony ships. I will trade techs for cash at this point as long as I can to avoid having to stop my colony ship rush building, but once I can't anymore, I set my tax rate to almost 0%. The purpose: 100% morale, with which your population growth doubles. Sure you will be dirt poor for 10-20 turns while your population booms, but after you have a decent sized population, you can set your tax rate to near-red levels and not worry about going bankrupt due to lack of tax payers.
Usually, by the time I stop pumping colony ships, i set my industrial rates as follows: research-50%, social-30%, military 20%. It keeps everything at about how I like it. I've found this strategy to work very well every difficulty level I've used it on--which has been up to maso.
My strategy is usually to build mostly factory based colonies with one research, one or two farms, one morale place, and a handful of banks. I usually don't have the largest military at the start, but I usually end up buying up a small fraction of defenders from all the other civs to lower their military rating and bolster mine. Because I set my military at 20%, I keep a very slim army. I sell obsolete ships to my enemies enemies or anyone weak in particular, because I know they wont do any good:P If (and I always turn out to be the biggest war monger once my economy is solid) war is necessary, I drop social production to about 10%, slide military to 40%, and go into each colony and for everyone which would recieve a tremendous military production boost through focusing, I focus them. I can easily turn the tide of a losing war in almost no time. And once I've built up this huge army, I use it conquer the galaxy:)
The AI at higher levels WILL dogpile you if you use the strategy I do because your military rating will be so low. But thankfully, early on, their army is slow is dirt, so you have time to prepare/make alliances/buy ships:)